A factory building game which looks to have a lot of promise. Still in development but it’s solid so far and has a really nice clean art style.
This is a mobile factory game with free-to-play mobile mechanics so you have to open timed loot boxes in order to get the resources you need to progress.
This looks similar to Gladiabots (if a little simpler) in that you are using a visual programming editor to define the behaviour for your little units. Instead of the sports arena though, it looks like you have to work your way through a more puzzle-like set of levels.
For those who like there programming a bit more competitive, this game uses a visual programming language and tasks you with designing the AI for a set of robots who must go up against an opposing team.
The follow up to [the Sequence]. This is more of the same, but instead of being set on a squared grid you are on a hex grid which adds to the complication. As with the first game things start simple and as more types of component are added, the challenge increases.
If you enjoyed Human Resource Machine then this is more of the same, except with the twist of controlling multiple humans at once with your code.
Very very similar to LightBot, but if you like that style of game then this is more of the same.
This is an odd one. It has a whole set of puzzles in it, but up front they seem to be more interested in pushing the language/IDE that they have made. To be fair, it is pretty much usable even on a phone (although my phone had serious slow-down issues) but it seems weird that you can then only use it within the game itself and they limit you on save slots unless you buy blocks of in-app currency. Definitely worth a look if you are very into the programming, but might end up alienating you a little.
This free, ad-supported game is quite odd because it is part logistics game and part idle/clicker, which means you aren’t really solving problems, you are mostly waiting for money to accrue. You progressively unlock different machines, product and upgrades which in turn produce more money. It’s a bit mindless compared to a lot of the other games on this list but it’s still fun to plan, build and see your little production line ticking away. Worth a look if you prefer your games on the zen side.
This one is very Factorio-lite. Enemies attack in waves and destroy your base so the game becomes a hectic combination of maintaining your factory and building new stuff in order to upgrade it. If you like time to think in your games then it may not be for you (although you can pause whilst building). The controls can also be a little awkward but it is getting regular updates and improvements and it appears to be free so why wouldn’t you try it?
This game appears to primarily be an advert for a development environment, but actually the game itself is a lot of fun and definitely gets your brain thinking. It has a lot in common with LightBot in that you are giving your robot (arm) a sequence of actions in order to get the crates into the correct order. Even if it wasn’t free it would still be worth a look. But it is free so check it out!
One of the most well-known of the programming style of game. You have a little robot and you want to light up various tiles on each level. Give them a series of actions and make use of sub routines to complete the level. LightBot has a very simple clean UI.
This is a pure logistics puzzle game, really nicely presented and with a decent challenge. The thing which makes this game really interesting is that each type of action happens in sequence, so objects aren’t all moving at once, but rather things moving up with move, then those moving left, then down etc. It doesn’t seem like much but it can add real depth puzzle solutions.
I’m not sure this really is unique. I think it again shares a lot in common with games like The Codex of Alchemical Engineering in that you use little devices to push, pull and rotate objects around each level, but what it is is very nicely (minimally) presented with a decent UI and puzzles which get very challenging toward the end of the game.
This is a visual programming game but also feels a bit like a logistics game because you are moving data around from location to location, filtering and sorting them as you go. Your solutions will earn you money which you can use to buy hats for your cat! Optimise your solutions to make more money.
This game uses a visual programming language to allow you to move your avatars through levels collecting files and avoiding enemies. The programming interface is really nice in the way it lets you wire actions together (and feels really nice on mobile) and the way you interact with (and can change the colour of) coloured floor tiles adds a lot of depth to the gameplay. There are also graphs for optimisation fun and community levels to play!
Use a visual programming language to solve which involve taking one set of inputs and generating a set of outputs. Puzzles can get very challenging towards the end especially if you are trying to achieve the optional goals for speed and number of operations! On top of a really nice UI and solid puzzles, the visual style is also really quirky and fun. If this sounds interesting, don’t forget that the sequel, 7 Billion Humans is also available.
The blurb for this game pretty much says it all. If you like pretty low-level programming puzzles then you are in luck. The interesting part of this game is the way you have multiple modules all running in parallel which can make for some really interesting solutions. Again, you have optimisations for number of modules and speed etc.